Archive

Posts Tagged ‘iPad’

Monstercraft Postmortem Part 4: iPad enhancement

November 30, 2010 Leave a comment

[iPad enhanced version (1.0.2) is now available here]

Monstercraft initially only supported the normal and Retina Display resolutions of the iPhone.  When played on the iPad, you can run the small 480×320 version or have it do an automatic 2x scale which makes things blurry and loses the nice sharp detail.

[iPad screenshot after the jump]

Read more…

Advertisement
Categories: Monstercraft Tags: , , ,

Monstercraft Postmortem Part 2: XNA and WP7

November 30, 2010 Leave a comment

The game that eventually mutated into Monstercraft was first targeting Xbox360 when development started in 2008.  We’ll go into the nitty gritty in a future post, but for now we’ll focus on the final few months of development.  Sometime around spring/summer of 2010 after Windows Phone 7 was announced, I decided to switch the focus to touch based input with the plans of supporting WP7, iOS and possibly other touch devices.

I took what I learned from porting Zombie Outhouse between the various platforms and created a system that would automatically scale the game to the various resolutions.  Specifically, the supported resolutions were 480×320 for original iOS, 960×640 for iOS Retina Display devices (iPhone 4 and iPod Touch 4G) and an in-between resolution of 720×480 for Windows Phone 7.  The WP7 resolution is perfectly in between the two iOS resolutions.

PLATFORM RESOLUTION SCALE
iPhone (original) 480×320 1
WinPhone7 720×480 1.5
iPhone 4 960×640 2

Read more…

Categories: Monstercraft Tags: , , , ,

Monstercraft Postmortem Part 1: Overview

November 30, 2010 Leave a comment

Monstercraft is an ultra-casual arcade strategy game available for Windows Phone 7 and iOS (iPhone, iPod Touch, iPad).  You craft monsters using a skill based slot machine mechanic.  You control when the reels stop and start so it’s not a game based on luck, although luck can sure help.

Read more…

Categories: Monstercraft Tags: , , , ,

Zombie Outhouse Development Part 6

November 29, 2010 Leave a comment

Zombie Outhouse Development Part 6: To the iPad and beyond!

[Just like a zombie, this blog is back from the dead.  Apologies for the neglect.  I got derailed a few times but am back on track.  There will be a flurry of posts over the next few weeks to catch up on the backlog and then we’ll focus on an upcoming action rpg project.]

Soon after the iPad came out, I wanted to upgrade Zombie Outhouse to add native iPad support using the higher resolution art that was used in the Xbox 360 version.  But luckily [really?], I got sidetracked with the Cyborg Mice web comic.  A few months later, Apple announced the iPhone 4 with its high resolution Retina Display.  Believe it or not, this actually would make the porting job a much easier task.