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Posts Tagged ‘design’

Pixel Shift Postmortem Part 2: Development Details

May 3, 2011 Leave a comment

Welcome back web stalkers.  As stated in last week’s riveting post, Pixel Shift took 2 months to go from initial concept to release on Windows Phone 7 and iOS.  Dive in for the sordid details… Read more…

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Pixel Shift Postmortem Part 1: Concept and Design

April 24, 2011 Leave a comment

As a down and out indie game developer, you have to work with limited resources.  Or no resources.  After screwing the pooch (or so they say) with Monstercraft, I felt like I needed to redeem myself and come up with a game that I could be proud-er of.

Read more…

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