The Power of Game Balancing by Automating Benchmarking: 12,100 for the price of 1
While we haven’t officially announced our next game, it has been in the prototyping phase for the past few years and has been constantly evolving, devolving and mutating into completely different beasts. Here is a peek into the development process for our upcoming game.
Without giving away any details, we finally settled on a workable game mechanic and needed to test and balance the various powers in the game. I added a CPU vs CPU mode (just like there is in Street Fighter 4) which ran real time and most matches lasted about 5 minutes. This was great for one-offs but for it would take far too long to properly benchmark all the various powers against each other.
Here is a video showcasing the new eye candy in the upcoming Cyborg Mice Arena 1.5 update for Xbox Live Indie Games:
Our Xbox Live Indie Game, Cyborg Mice Arena, will get a graphical update in the near future. There are some current Xbox lighting issues that need to be resolved but in the mean time here is a screen grab from the latest build. This screenshot highlights the flashlights that are active in the new “dark” mode.
I’ll post an in-depth article on using the Sunburn renderer once the update is complete.