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Pixel Shift Postmortem Part 2: Development Details
May 3, 2011
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Welcome back web stalkers. As stated in last week’s riveting post, Pixel Shift took 2 months to go from initial concept to release on Windows Phone 7 and iOS. Dive in for the sordid details… Read more…
Categories: Pixel Shift
design, gfx, pixel shift
Pixel Shift Postmortem Part 1: Concept and Design
April 24, 2011
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As a down and out indie game developer, you have to work with limited resources. Or no resources. After screwing the pooch (or so they say) with Monstercraft, I felt like I needed to redeem myself and come up with a game that I could be proud-er of.
Categories: Pixel Shift
design, pixel shift
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