Archive
Archive for April, 2011
Pixel Shift Postmortem Part 1: Concept and Design
April 24, 2011
Leave a comment
As a down and out indie game developer, you have to work with limited resources. Or no resources. After screwing the pooch (or so they say) with Monstercraft, I felt like I needed to redeem myself and come up with a game that I could be proud-er of.
Categories: Pixel Shift
design, pixel shift