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Archive for April, 2011

Pixel Shift Postmortem Part 1: Concept and Design

April 24, 2011 Leave a comment

As a down and out indie game developer, you have to work with limited resources.  Or no resources.  After screwing the pooch (or so they say) with Monstercraft, I felt like I needed to redeem myself and come up with a game that I could be proud-er of.

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Categories: Pixel Shift Tags: ,