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Zombie Outhouse Development Part 5
Zombie Outhouse Development Part 5: Creating the Zombie Outhouse Font
I wanted to have a unique font for Zombie Outhouse and after doing a little research, I decided to create my own. Here’s how I did it…
Step 1. The Zombie Outhouse font needed to have a messy splatter look so the first thing I did was to create a few test brushes in Illustrator and quickly settled on one. This is what it looks like:
Zombie Outhouse Development Part 4
Zombie Outhouse Development Part 4: Porting to the iPhone with the Bork3D Engine
[Apologies for the long hiatus but I hope be back on track and am planning on weekly updates for this blog]
When it came time to port Zombie Outhouse to the iPhone, I looked at numerous options to help ease the process. After the dust settled, I decided on the Bork3D Engine. Some of the reasons were:
- It’s C++!!!!
- Low price ($49 for an indie license)
- Full Source Code
- Lightweight and clean
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