Archive for February, 2010

Zombie Outhouse Development Part 5

February 28, 2010 Leave a comment

Zombie Outhouse Development Part 5: Creating the Zombie Outhouse Font

I wanted to have a unique font for Zombie Outhouse and after doing a little research, I decided to create my own.  Here’s how I did it…

Step 1. The Zombie Outhouse font needed to have a messy splatter look so the first thing I did was to create a few test brushes in Illustrator and quickly settled on one.  This is what it looks like:


Zombie Outhouse Development Part 4

February 23, 2010 Leave a comment

Zombie Outhouse Development Part 4: Porting to the iPhone with the Bork3D Engine

[Apologies for the long hiatus but I hope be back on track and am planning on weekly updates for this blog]

When it came time to port Zombie Outhouse to the iPhone, I looked at numerous options to help ease the process.  After the dust settled, I decided on the Bork3D Engine.  Some of the reasons were:

  • It’s C++!!!!
  • Low price ($49 for an indie license)
  • Full Source Code
  • Lightweight and clean

Read more…